{"id":2613,"date":"2013-11-30T21:21:48","date_gmt":"2013-11-30T21:21:48","guid":{"rendered":"https:\/\/www.novonon.com\/blog\/?p=2613"},"modified":"2013-11-30T21:21:48","modified_gmt":"2013-11-30T21:21:48","slug":"the-suite-science-paul-weir-talks-generative-music-rock-paper-shotgun","status":"publish","type":"post","link":"https:\/\/www.novonon.com\/blog\/2013\/11\/30\/the-suite-science-paul-weir-talks-generative-music-rock-paper-shotgun\/","title":{"rendered":"The Suite Science: Paul Weir Talks Generative Music | Rock, Paper, Shotgun"},"content":{"rendered":"<p>[I like the idea of generative game\/installation music as my next career. -egg]<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.rockpapershotgun.com\/2013\/11\/20\/the-suite-science-paul-weir-talks-generative-music\/\"><img data-recalc-dims=\"1\" src=\"https:\/\/i0.wp.com\/www.novonon.com\/blog\/wp-content\/uploads\/2013\/11\/title.jpg?w=625&#038;ssl=1\" alt='' \/><\/a><\/p>\n<p>We can often seem deaf to game audio in the same way we\u2019re blind to animation. Maybe it\u2019s because the best examples of both are so natural and chameleonic that they blend into a game\u2019s broader objectives. Maybe it has to be Halo ostentatious or Amon Tobin trendy just to prick up our ears; or make the screen flash pretty colours. Or maybe Brian Eno has to be involved, as we\u2019ll come to in a minute.Yet Weir\u2019s work is fascinating, and goes some way beyond the more conventional fields of \u2018horizontal re-sequencing\u2019 shuffling pre-recorded segments of music and \u2018vertical re-orchestration\u2019 more complex dynamic mixes. It blurs the line not just between games and the real world \u2013 much of his work at sound design agency Earcom is generative soundscapes for shops, banks and hotels \u2013 but between melodies and chaos. What\u2019s more, it invites games to become more than the linear B-movies imported from outgoing consoles, delivering something worthy of its ambition. He is currently an audio director at Microsoft.<\/p>\n<p>via <a href=\"http:\/\/www.rockpapershotgun.com\/2013\/11\/20\/the-suite-science-paul-weir-talks-generative-music\/\">The Suite Science: Paul Weir Talks Generative Music | Rock, Paper, Shotgun<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[I like the idea of generative game\/installation music as my next career. -egg] We can often seem deaf to game audio in the same way we\u2019re blind to animation. Maybe it\u2019s because the best examples of both are so natural and chameleonic that they blend into a game\u2019s broader objectives. Maybe it has to be [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-2613","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3pfIY-G9","jetpack_sharing_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/www.novonon.com\/blog\/wp-json\/wp\/v2\/posts\/2613","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.novonon.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.novonon.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.novonon.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.novonon.com\/blog\/wp-json\/wp\/v2\/comments?post=2613"}],"version-history":[{"count":1,"href":"https:\/\/www.novonon.com\/blog\/wp-json\/wp\/v2\/posts\/2613\/revisions"}],"predecessor-version":[{"id":2619,"href":"https:\/\/www.novonon.com\/blog\/wp-json\/wp\/v2\/posts\/2613\/revisions\/2619"}],"wp:attachment":[{"href":"https:\/\/www.novonon.com\/blog\/wp-json\/wp\/v2\/media?parent=2613"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.novonon.com\/blog\/wp-json\/wp\/v2\/categories?post=2613"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.novonon.com\/blog\/wp-json\/wp\/v2\/tags?post=2613"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}